# 线性代数

# Games101

# 矩阵的转置

A=(x,y)A = (x, y)

AT=(y,x)A^T = (y, x)

cosθ=abab;cos\theta = \frac{ \vec{a} * \vec{b}}{||\vec{a}||* ||\vec{b}||};

consθ=a^b^cons\theta = \hat{a} * \hat{b}