# 状态模式

TIP

TODO

状态模式(State):当一个对象的内部状态发生改变时,会导致其行为的改变,这看起来像是改变了对象。

# 有限状态机

有限状态机(Finite-State-Machine)是游戏中非常常用的一种设计模式

不过不止游戏,它在 AI 和编译器程序方面很出名。

有限状态机是一个数学模型,用来表示有限个状态以及这些状态之间的过渡。

  • 状态是有限的
  • 任一时刻,只处于一种状态中
  • 某种条件下,从一种状态转变为另一种状态

包含完整动作信息的有限状态机定义可以使用状态表来表示,比如下表

状态 A 状态 B 状态 C
条件 X ... ... ...
条件 Y 状态 C
条件 Z

# 简单实践

var StateMachine = require("javascript-state-machine");

var fsm = new StateMachine({
  init: "wait", // wait trial 提示 auth 授权 exprie 过期 success 成功 failed 失败
  transitions: [
    // 试用
    { name: "openTrial", from: "wait", to: "trail" },
    { name: "trial2Wait", from: "trail", to: "wait" },
    { name: "trial2Auth", from: "trial", to: "auth" },
    // 授权
    { name: "openAuth", from: "wait", to: "auth" },
    { name: "auth2Success", from: "auth", to: "success" },
    { name: "auth2Failed", from: "auth", to: "failed" },
    // 结果
    { name: "success2Wait", from: "success", to: "wait" },
    { name: "failed2Auth", from: "failed", to: "auth" },
    { name: "failed2Wait", from: "failed", to: "wait" },
    // 过期 授权
    { name: "openExpire", from: "wait", to: "expire" },
    { name: "expire2Success", from: "expire", to: "success" },
    { name: "expire2Failed", from: "expire", to: "failed" },
    // 结果
    { name: "failed2Expire", from: "failed", to: "expire" }
  ],
  methods: {}
});

# 参考资料

JavaScript 与有限状态机 (opens new window)

使用有限状态机管理状态 (opens new window)