# Starfield
// Star.js
function Star() {
this.x = random(-width, width);
this.y = random(-height, height);
this.z = random(width);
this.pz = this.z;
this.update = function () {
this.z = this.z - speed;
if (this.z < 1) {
this.z = width;
this.x = random(-width, width);
this.y = random(-height, height);
this.pz = this.z;
}
};
this.show = function () {
fill(255);
noStroke();
var sx = map(this.x / this.z, 0, 1, 0, width);
var sy = map(this.y / this.z, 0, 1, 0, height);
var r = map(this.z, 0, width, 16, 0);
ellipse(sx, sy, r, r);
var px = map(this.x / this.pz, 0, 1, 0, width);
var py = map(this.y / this.pz, 0, 1, 0, height);
this.pz = this.z;
stroke(255);
line(px, py, sx, sy);
};
}
let stars = [];
let speed;
function setup() {
createCanvas(360, 360);
for (let i = 0; i < 800; i++) {
stars[i] = new Star();
}
}
function draw() {
speed = map(mouseX, 0, width, 0, 10);
background(0);
translate(width / 2, height / 2);
for (let i = 0; i < stars.length; i++) {
stars[i].update();
stars[i].show();
}
}