# 线段绘制
- clamp() 截取函数 区间限定函数
- length() 获取向量长度
- fract() 获取小数部分
# 画一个线段
vec3 Grid(in vec2 uv){
vec3 color = vec3(0.);
vec2 fraction = fract(uv);
if(abs(uv.x) <= fwidth(uv.x)){
color.g = 1.;
}else if (abs(uv.y) <= fwidth(uv.y)){
color.r = 1.;
} else if (fraction.x < 2. * fwidth(uv.x) || fraction.y < 2. * fwidth(uv.y)){
color = vec3(1.);
}
return color;
}
vec2 fixUV(in vec2 c){
return 3. * ( 2. * c - iResolution.xy) / min (iResolution.x, iResolution.y);
}
float segment(in vec2 p, in vec2 a, in vec2 b, in float w){
float f = 0.;
vec2 ba = b - a;
vec2 pa = p - a;
float proj = clamp(dot(pa, ba) / dot(ba, ba), 0., 1.);
float d = length(proj * ba - pa);
if(d <= w){
f = 1.;
}
return f;
}
void mainImage(out vec4 fragColor, in vec2 fragCoord){
vec2 uv = fixUV(fragCoord);
vec3 color = Grid(uv);
color = mix(color, vec3(1., 1., 0.), segment(uv,vec2(-2., -2.),vec2(2., 1.),fwidth(uv.x))) ;
fragColor = vec4(color, 1.0);
}
# 画一个正弦
#define PI 3.14159265
vec3 Grid(in vec2 uv){
vec3 color = vec3(0.);
vec2 fraction = fract(uv);
if(abs(uv.x) <= 2. * fwidth(uv.x)){
color.g = 1.;
}else if (abs(uv.y) <= 2. * fwidth(uv.y)){
color.r = 1.;
} else if (fraction.x < 2. * fwidth(uv.x) || fraction.y < 2. * fwidth(uv.y)){
color = vec3(1.);
}
return color;
}
vec2 fixUV(in vec2 c){
return 3. * ( 2. * c - iResolution.xy) / min (iResolution.x, iResolution.y);
}
float segment(in vec2 p, in vec2 a, in vec2 b, in float w){
float f = 0.;
vec2 ba = b - a;
vec2 pa = p - a;
float proj = clamp(dot(pa, ba) / dot(ba, ba), 0., 1.);
float d = length(proj * ba - pa);
if(d <= w){
f = 1.;
}
return f;
}
float func(in float x){
float T = 3.;
return sin( 2. * PI / T * x);
}
float funcPlot(in vec2 uv){
float f = 0.;
for(float x = 0. ; x <= iResolution.x; x += 1.){
float fx = fixUV(vec2(x, 0.)).x;
float nfx = fixUV(vec2(x + 1., 0.)).x;
f += segment(uv, vec2(fx, func(fx)),vec2(nfx,func(nfx)), fwidth(uv.x));
}
return clamp(f, 0., 1.);
}
void mainImage(out vec4 fragColor, in vec2 fragCoord){
vec2 uv = fixUV(fragCoord);
vec3 color = Grid(uv);
color = mix(color, vec3(1., 1., 0.), funcPlot(uv)) ;
fragColor = vec4(color, 1.0);
}